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Hendrik Speck - MEDIA MANAGEMENT AND PRODUCTION

The course offers a broad, rigorous orientation for understanding the basic elements of media production, management and planning and intends to equip the student with the skills necessary to complete complex projects across various media. Students will also explore their personal strengths in various technologies, positions and tasks as well as their individual roles within the production process.
In addition to discussion sessions, group projects and presentations, lectures will help students handle typical problems of media management and production and focus on topics as intellectual property, media technologies, communication, distribution, competition, team organization, project management and marketing.
Group projects will demonstrate the proficiency level in project management, problem analysis and solving, programming, coding, visualizing, presenting and marketing. Proposals include methods and elements of information retrieval, databases, CVS (concurrent versions system), web services, technologies to be explored, methods and data to be visualized, and results presented and documented.


WEEK 7 - Open Source Paradigms



Reading.
Searls, Doc and David Weinberger. World of Ends. What the Internet Is and How to Stop Mistaking It for Something Else. April 28, 2003, Available: http://www.worldofends.com/

Assignment Three. Due.
Initial Prototype/ Core Functionality/ API’s/ Interfaces

Assignment Four. Final Revision.
The final revision of each project includes a finished project, the implementation of complete functionality, a navigation system and a graphical user interface.


WEEK 8 - Quality Management and Assessment



Implementation, Integration and Testing
Trials Definition and Preparation/ Site Trials
Testing/ Meeting functional requirements
Boundary conditions/ Inappropriate Behavior/ Graceful Failure
Standard Compliance/ Conformance to Specifications
Integration and Testing of Final Prototype

Reading.
Shapiro, Carl, and Hal R. Varian. Information Rules: A Strategic Guide to the Network Economy. 1998

Resource.
BugZilla. Mozilla Bug System.


WEEK 9 - Usability Design / Graphical User Interface (GUI)



Resource.
browsers.evolt.org (Browser Archive)
Nielsen, David. Killer Websites.
Nielsen, Jakob. useit.com
Nielsen, Jakob. The Alertbox: Current Issues in Web Usability
Usability Testing and Human Factors Resource.
Yale University. Web Style Guide.
Accessible Design Guidelines.
2 Minute Usability Test.
Bobby. Web Page Accessibility Checker.
Wichita State University. Usability News.
Section508.
Department of Justice. Section 508.
Web Accessibility Initiative (WAI).
Usable Net. Website Testing Systems.
Usability.Gov. U.S. Department of Health and Human Services.
HCI Bibliography. Human-Computer Interaction Resources.
ACM/SIGCHI. ACM Special Interest Group on Computer-Human Interaction.
Usability News. Usability and Web Design.
SAP. Automatic Usability Checks.
W3C. Web Accessibility Initiative (WAI).
W3C. Resource Description Framework (RDF).
Checky. Plug-in for Mozilla based Browser.
Uzilla. Software Suite for Web Usability Testing.
Updsdell, Chuck. Browser News.


Remark: Further information about usability and accessibility can be found in the appropriate categories of the Open Directory Project at::
http://dmoz.org/Computers/Internet/Web_Design_and_Development/Web_Usability/
http://dmoz.org/Computers/Internet/Web_Design_and_Development/Accessibility/

Book.
Krug, Steve. Don't Make Me Think: A Common Sense Approach to Web Usability. October 13, 2000.
Nielsen, Jakob. Designing Web Usability : The Practice of Simplicity. December 1999.
Rosenfeld, Louis, and Peter Morville. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites. August 15, 2002.
Goto, Kelly and Emily Cotler. Web ReDesign: Workflow that Works. August 14, 2001.
Wodtke, Christina. Information Architecture: Blueprints for the Web. October 16, 2002.
Cooper, Alan. About Face: The Essentials of User Interface Design. August 11, 1995.
Cooper, Alan. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How To Restore The Sanity. April 6, 1999.
Mullet, Kevin and Darrell Sano. Designing Visual Interfaces: Communication Oriented Techniques. December 5, 1994.
Rubin, Jeffrey. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. John Wiley & Sons. April 15, 1994, 1 edition, 352 pages, Paperback, ISBN: 0471594032
Dumas, Joseph S., and Janice C. Redish. A Practical Guide to Usability Testing. Intellect. October 1, 1999, 416 pages, Paperback, Revised edition, ISBN: 1841500208