
Allowing people to question their perception is the purpose of my series of games entitled "Perception Enhancers". The games were conceptualized to allow the player to wear the mask of deception (instead of the usual invisible veil of real life) and thus unveil new perspectives to add (not substitute) the player's old ones.
Interactive communications can become the answer for our search for what makes us human. Constant travelling in cyberspace, exchange of information and participation might get us closer to emulating movement as we live it. The games created invite the player to live variations of his/her own life - even the most outrageous ones - thus allowing for the discovery of the players s Nomadic Self opening new possibilities for appreciating its creative powers.